Collect Coins Moving Down

Screenshot of using sprites to collect coins
sprite_collect_coins_move_down.py
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
"""
Sprite Collect Coins

Simple program to show basic sprite usage.

Artwork from http://kenney.nl
"""
import random
import arcade

SPRITE_SCALING = 0.5

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600


class Coin(arcade.Sprite):
    """
    This class represents the coins on our screen. It is a child class of
    the arcade library's "Sprite" class.
    """

    def reset_pos(self):

        # Reset the coin to a random spot above the screen
        self.center_y = random.randrange(SCREEN_HEIGHT + 20,
                                         SCREEN_HEIGHT + 100)
        self.center_x = random.randrange(SCREEN_WIDTH)

    def update(self):

        # Move the coin
        self.center_y -= 1

        # See if the coin has fallen off the bottom of the screen.
        # If so, reset it.
        if self.top < 0:
            self.reset_pos()


class MyAppWindow(arcade.Window):
    """ Main application class. """

    def __init__(self, width, height):
        """
        Initializer
        :param width:
        :param height:
        """
        super().__init__(width, height)
        # Sprite lists
        self.all_sprites_list = None
        self.coin_list = None

        # Set up the player
        self.score = 0
        self.player_sprite = None

    def start_new_game(self):
        """ Set up the game and initialize the variables. """

        # Sprite lists
        self.all_sprites_list = arcade.SpriteList()
        self.coin_list = arcade.SpriteList()

        # Set up the player
        self.score = 0
        self.player_sprite = arcade.Sprite("images/character.png",
                                           SPRITE_SCALING)
        self.player_sprite.center_x = 50
        self.player_sprite.center_y = 70
        self.all_sprites_list.append(self.player_sprite)

        for i in range(50):

            # Create the coin instance
            coin = Coin("images/coin_01.png", SPRITE_SCALING / 3)

            # Position the coin
            coin.center_x = random.randrange(SCREEN_WIDTH)
            coin.center_y = random.randrange(SCREEN_HEIGHT)

            # Add the coin to the lists
            self.all_sprites_list.append(coin)
            self.coin_list.append(coin)

        # Don't show the mouse cursor
        self.set_mouse_visible(False)

        # Set the background color
        arcade.set_background_color(arcade.color.AMAZON)

    def on_draw(self):
        """
        Render the screen.
        """

        # This command has to happen before we start drawing
        arcade.start_render()

        # Draw all the sprites.
        self.all_sprites_list.draw()

        # Put the text on the screen.
        output = "Score: {}".format(self.score)
        arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)

    def on_mouse_motion(self, x, y, dx, dy):
        """
        Called whenever the mouse moves.
        """
        self.player_sprite.center_x = x
        self.player_sprite.center_y = y

    def update(self, delta_time):
        """ Movement and game logic """

        # Call update on all sprites (The sprites don't do much in this
        # example though.)
        self.all_sprites_list.update()

        # Generate a list of all sprites that collided with the player.
        hit_list = \
            arcade.check_for_collision_with_list(self.player_sprite,
                                                 self.coin_list)

        # Loop through each colliding sprite, remove it, and add to the score.
        for coin in hit_list:
            coin.reset_pos()
            self.score += 1


def main():
    window = MyAppWindow(SCREEN_WIDTH, SCREEN_HEIGHT)
    window.start_new_game()
    arcade.run()


if __name__ == "__main__":
    main()